In recent years, the Internet and computer technology have penetrated deeper and deeper into all areas of our daily lives. The sports field is another area that does not remain aloof from the technology of the Internet of things. Sports activities are always accompanied by the monitoring of various indicators for a more successful and productive sport, so the main purpose of technology in sports is the collection and analysis of data.
Currently, in the field of physical culture and sports, there are a huge number of gadgets and devices that allow you to collect and analyze data. Coaches use various digital technologies: wearable devices, video analytics of matches, data analysis technologies, etc. Devices such as insoles containing microcircuits in the shoes of athletes, microcircuits in clothing and sports equipment track a lot of data, which after processing helps the trainer to individually approach each athlete. These devices determine the level of muscle fatigue and warn trainers about the need for rest or recovery. Thus, such devices help to obtain a holistic view of the athlete’s health, and the risks of injuries are reduced.
During sports broadcasts, a lot of data is tracked. First, the score is displayed on the screen, later statistics on shots on goal appear, then the percentage of possession of the ball and so on. Recently, the NFL made a breakthrough by inventing to install beacons on the shoulders of players, so you can determine the location of a player on the court with high accuracy, as well as his direction and speed. At each stadium, devices are installed that receive data from each player. This allows fans to get more information about the match. There is a similar device for football goalkeepers. It allows you to accurately measure the goalkeeper’s jumps: their number, intensity, and direction. Besides, the sensor measures acceleration and deceleration, the number of high-intensity jerks and recovery time. Such information coming in real-time allows coaches to analyze the correctness of the athlete.
Also, the Internet of things can be attributed to another important invention — a smart soccer ball, which allows you to improve the game by transmitting an instant report on the strength and trajectory of the player’s strike. Sensors with chips are embedded in the ball in such a way as not to affect the dynamics of the ball. The data read by the sensor is sent to the user’s smartphone. The chip can be embedded not only in the ball but also in the form of players. Players of some football clubs put on special vests before each training session. Two devices are fixed on the vests — one monitors the heart rate, the other includes an accelerometer, gyroscope, magnetometer. Thus, the system receives a lot of data about the acceleration and deceleration of the player, how the pulse works, and so on.